Work on one of a AA, survival/sci-fi game available in early access (full release around end of year). Small team of 4 designers means your voice will be heard. And if you know how to make level fun for players – this one might be for you. RESPONSIBILITIES:
You’ll design and create engaging game environment, from an idea to a finalization
You’ll propose a quick blockout solution within editor
You will balance and improve levels
You’ll cooperate with the art team as it comes to 3D assets production for your levels
You’ll work closely with developers in creating levels that support gameplay mechanics
REQUIREMENTS:
experience in level design and at least 1 shipped title
practical knowledge of Unreal Engine 4
practical knowledge of Perforce
good knowledge of UE4 blueprints
knowledge of game production pipeline
knowledge of actual video games trends with a focus on level design
WHAT THEY OFFER:
100% remote or hybrid work in their Wrocław’s office
Salary range up to 3k EUR/month
Flexible working hours (core hours 10 am – 3 pm CET)
37 paid days off (including national holidays) + paid sick leaves
Form of employment – B2B
ABOUT THE COMPANY:
AA+ indie studio created by experienced gamedev professionals (worked on Dying Light, Call of Juarez, Divinity: Original Sin, The Medium series) that specializes in action games with narrative elements. They are currently working on a title in the SF Ruined Earth theme which will be released in the 2023.
Size of the studio: 25-30 Work mode: 100% remote Office location: Wrocław, Poland Platform: PC/Console Tech: Unreal Engine 4